You do this at both ends, eventually upgrading from class one planes to something like Aero Eagles that take over laying passengers over because the class one plane doesn't carry enough or moves fast enough to keep up with demand.Īnd then as said, you can also expand and get more cities at either end, usually you want to aim for red ones and not even invest in anything else. So when your big plane, the one that actually carries all said passengers over the other side of the world comes, there's lay over passengers in each city that he just picks and and moves straight out with out waiting. Then he picks up new passengers from that city, again going to US or Europe, and lays them over in another Asian city. He picks up passengers going to the US or Europe, and drops them into another Asian city. What you do is, you fly around a class 1 plane between those first 3 Asian cities. So you're flying planes over to New York, Chicago and Los Angeles or to Europe, same difference. I usually also get more like Tokyo, but lets just go with that. at late game it is kinda annoying leaving some part of the world because there are no class 3 airports avliable. I’m able to run 10 people in a Sequoia and make more money on the same flight than 17 people in a Cloudliner. They just cost too much and it takes me longer to fill planes so I’m losing money by having them sit on the ground. You could do this with four tier 2 cities early on.Let's say you own 3 red cities or more what ever. it would be nice to uptier airports even with a high price (for example 50bucs for class 1 to 2 and 100 for 2 to 3) and even if upturned you still have to pay coins to manually increase slots and job availability. Which Is Better I’m debating on ditching all of my Cloudliners. You can do this with any pair and with as small a plane as Aeros even. If you don't have upgraded cities yet, I think just collect for one city of the other end vs. If you have a fully upgraded city at full capacity of 60, you will have roughly 15 of each item of the other end pair. Sure, there might be some waiting and some unbalancedness, but you generate XP. My experience is you can keep 4 cloudliners very busy doing this. If you get to Seoul and it only has 11 Rio Ps say, fly over the cloudliner to Shenyang and see what there is for Rio Ps. If you were really on your game, you could do it with one for the pair.įly the cloudliners back and forth. They arrive before the jobs list updates. Dump,then you collect any new, and fly to Sao. In terms of execution, you know easily what an Aero-M in Rio has to do. In Sao, collect any Seoul/Shenyang, P or C. (don't have those, we can make it work) Place an Aero-M in each of the end cities of Sao, Rio, Seoul, and Shenyang. Here is a strategy to generate some XP with what you have: Say you have Sao/Rio, Kinshasa, Seoul/Shenyang. I am going to be doing a number of illustrations on my hub and spoke strategy. And then from there they are distributed. I suggest using M class between layover cities that way you have both jobs types flowing back and forth efficiently. Once you get cloudliners it gets much easier as they “hop the pond” quick and carry a lot. It’s a vicious method because you always have either not enough or to many jobs at layover spots. If your cloudliner leaves London and it takes 30 minutes make sure you have 1. My only suggestion is work out efficiencies. It’s hard to master, requires a lot of time. The cloudliner is one of the fastest planes in the game (and the fastest plane series, purchasable with bux). If I was in a collecting b' but only had 13, I'd fly the Cloudliner to a' with 4 b, and a' if that. The goal being touch-and-go for the big planes. Little planes between each end of the hub with big planes between. My biggest issue is that I didn’t have enough seats and planes to go far enough to move enough jobs to keep up with the lower planes and same with the other way around. To me it was easier to make Double-Hub A(a-a') only collect for Double-Hub B(b-b'). I’m talking planes picking up planes, moving and dropping off.
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